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GAME DURATION: about 30 minutes
AGE RESTRICTION: 16+
CREATION TIME: about 20h - 30h
GAME DESIGN: Leonhard Kohl-Lörting

The year was 2032, and the world was vastly different from what it had been just five decades prior.

SUMMARY: You play as a "Discrimen". Your job is to decide between two criminal cases, who is more in the wrong. Together with the Discrimen voter base, a democratic vote decides who has to give their life for their wrongdoing. As the game processes, you notice something is wrong with the world and the information about it that you are given. Things are not as they seem, and you feel like you live in a big lie.

This game was created as a part of the Godot Wild Jam #77, with theme "Metamorphosis". It showcases how rapidly political, as well as environmental systems can change.


--- SPOILERS AHEAD - GAME STORY ---

In 2025, a devastating outbreak had begun - the Naegleria consilium parasite had escaped from a laboratory and spread rapidly across the globe. At first, the effects were subtle. People began acting differently - making irrational judgments, losing their temper more easily, and displaying erratic behavior. But no one suspected anything was wrong. The infection remained undetected for about 12 months, during which time it silently altered brain chemistry.

By 2026 and 2027, the toll became clear. Millions of people had fallen ill, and more had died from brain failure. The world as we knew it was coming apart at the seams. This rapid transformation of society was akin to a biological metamorphosis, with humanity undergoing a drastic change in form and function.

Of all the continents, only Europe remained habitable. But amidst this devastation, a new order emerged. The Decimen regime took control of what was left of civilization. Led by a ruthless dictator, they believed in rule by the people - literally. They called it "law by the masses". Their system worked like this: instead of judges and juries, they had something called "decimen voters".

These were ordinary citizens chosen to decide the fate of criminals accused of serious crimes. The decimen voters would weigh the evidence and cast their votes - guilty or innocent. Those found guilty were put to death. The reasoning behind this brutal system was simple: since the Naegleria consilium parasite could potentially infect anyone, including judges and court officials, the decimen voters were seen as purer, untainted by the virus. After all, how could someone infected with the parasite possibly act rationally enough to make fair decisions? This radical shift in societal structure and governance was a stark example of how the world had undergone a cultural and political metamorphosis in response to the crisis.

Download

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Click download now to get access to the following files:

Discrimen.exe 343 MB
Discrimen.x86_64 326 MB
Discrimen.zip 162 MB

Development log

  • 1.2

Comments

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(+1)

Hi!

Horror composer (and a big fan of horror games) giving feedback:

Pros:
- The visual textures are amazing, it really helps with immersion.
- Interesting game concept got me curious to see how it would further be developed with additional game mechanics.
- The SFX are alright but maybe the you could set the initial volume level a bit lower.

Cons:
- That glitch when reading the in-game PC screen is too much and affects readability, maybe you could make it more subtle and sporadic?
- I'm not sure if you'd be expanding this proof-of-concept but if yes, maybe add atmospheric tonal elements (stingers).

By the way, if you have a BlueSky profile be sure to share it so that I can follow up your work! Cheers!

Hello and thank you for your feedback! It really helps me to improve. I will make sure to increase readability a bit and decrease master volume for the next version. With small things like that I will have to find the right balance, which is not easy for me, as I have only developed a few games yet. I am not sure what you mean with those tonal elements called "stingers". Are you referring to environment sounds that could happen, or something like "sound jumpscares" at the right moments?

I do not have a BlueSky profile or any other social media yet. Maybe I wil make one in the future.

Thanks!

Oh, sorry about the sound jargon. Stingers can be environmental sounds, but typically they are very short tonal (that is, very short "music) elements that is played based on in-game triggers/cues. It's very typical for AA games to have it, but not mandatory if you have different game design concepts in mind.

Also, you could probably work on the reverb of the spoken dialogues. They way it is doesn't really sound its coming from a radio, that's because of acoustics! If  you're interested in that I could further explain/help.

What's your current plans for game development?

Thank you for clarifying! My current plans are to do some minor improvements, and see how it turns out in the Godot jam. If it gets much reception I'll maybe make a bigger game out of it. After all it's still a smaller hobby project I am working on next to my Master of Computer Science and I can't spend full time on it. :)

Coolio! Looking forward in case you decide to take things further! By the way the plugin to simulate different acoustics (such as the sound coming from an actual phone or walkie-talkie), check "Place It" from Soundly. You can run the plugin in your DAW and apply the sound effects.
https://getsoundly.com/tools/