Rotocube
Game description
Rotocube is a casual game where your creativity and problem solving skills are challenged. Rearrange movable blocks to lead orange blocks to the green goal blocks. What starts off as an easy challenge develops into complicated problems later. Are you able to master all levels?
Controls & Block Function
Some blocks are movable. Move them to the correct places, so when the checkmark button is clicked, the orange cube(s) roll onto the green block(s). To understand exactly what happens, press the speed button next to the checkmark button. It will slow down the rolling speed. If you need help, press the "?" button. It will show you a position where some block has to be placed. It can be used every two minutes.
Block type | Function | Movable |
Orange | Rolls in a direction every tick. | No |
Green | Goal. Orange must be on top to complete the level. | No |
Blue | Solid. | No |
Black | Indicates initial direction of orange. | No |
Red | Orange will turn right when hitting Red. | Yes |
Purple | Same as Red, but will roll one block when touched. | Yes |
Yellow | Orange will turn left when hitting Yellow. | Yes |
Note that some block positions are not reachable because of the camera position. Those positions are not needed to solve any level.
About Game
This game was created solely by Leonhard Kohl-Lörting, including game design, music design, programming and implementation. The development was started on 07.02.2025.
Updated | 1 day ago |
Published | 3 days ago |
Status | In development |
Platforms | HTML5, Windows, Linux |
Author | Leonhard Kohl-Lörting |
Genre | Puzzle, Strategy |
Made with | Godot |
Tags | Casual, Isometric, Minimalist, Mouse only, Point & Click, Relaxing, Retro, Singleplayer |
Average session | A few minutes |
Inputs | Mouse |
Accessibility | High-contrast, One button |
Download
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Comments
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This is very cool. Love the audio and visuals, it's a really relaxing experience. The puzzles feel clever and rewarding.
Thank you for the good feedback!
Neat idea. Reminds me in a way, of a 3D Sokoban/Mole Mania clone I was once working on. It might just be me, but with the timing-based puzzles, I find it's too hard to predict exactly what will happen, so I was relying on trial and error more than actual strategy, which is not so fun. And I don't love the presentation - very reminiscent of '90s shareware games. I definitely think there's potential here, though. I'm sure you could easily churn out a hundred levels (and a bunch more new kinds of block) - the 3D aspect feel really underutilized, so it would be nice to see some more puzzles playign with that (with ramps etc).
Oh, and the solution to "stuck in a loop" is very counterintuitive, relying on the purple block behaving in a way that you would never expect.
Thank you for the feedback! I tried to add some diversity to the levels, and introduce some "unexpectedness" to make things interesting. Maybe this is a bit too early in the game as the player is not capable of finding out the solution, and I should focus on "training" the player to build a better intuition and then give them such levels later. What do you think I can improve on the presentation aspect?