Post-Jam Update
World of Vena » Devlog
Thanks for everyone who supported me and my game! I hope to develop it further in the future and depending on the attention it gets I might put it on steam! :)
Changelog Post-Jam Update:
- Ability to rotate tiles makes the game feel smoother and more enjoyable.
- Many new creative tiles create new fun strategies.
- Rounds now finish when the goal is reached. This creates a better dynamic (and new strategies!).
- General UI overhaul with focus on communication, clarity and less clutteredness.
- Added a settings menu for the most important settings: fullscreen, Vsync, music and SFX volume.
- Added the jolly joker. When things get tough, use it to halve the passed round time.
- Games are now saved, so you never lose your progress.
- You can now continue in Sandbox mode after losing a game.
- Balanced the Standard mode and tiles better.
- Added a few different game modes (not available in the demo).
- The new changing background makes the game feel more lively.
Files
vena.zip Play in browser
15 days ago
World of Vena
Hexagonal tile laying, roguelike
Status | Released |
Author | Leonhard Kohl-Lörting |
Genre | Strategy, Card Game, Puzzle, Simulation |
Tags | 4X, City Builder, Hex Based, Isometric, Management, Roguelike, Turn-based Strategy |
Languages | English |
Accessibility | Subtitles, Interactive tutorial, One button |
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