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Devlog
Submission to Godot Wild Jam #85 - Our 7th year!
World of Vena
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Devlog
1.3f
October 13, 2025
by
Leonhard Kohl-Lörting
Deck is now infinite to avoid the problem of not having certain tiles at later rounds. Adjusted some tiles and balances...
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1.3e
October 12, 2025
by
Leonhard Kohl-Lörting
Fixed a bug with the tile hand in combination with Yacate tile. Adjusted some parameters...
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1.3d
October 12, 2025
by
Leonhard Kohl-Lörting
Added a phase complete bonus screen. Fixed pause menu glitching game when using after round...
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1.3c
October 12, 2025
by
Leonhard Kohl-Lörting
Less cluttered UI: Hover over resources to see their consumption rates. Small bug fixes...
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1.3b
October 11, 2025
by
Leonhard Kohl-Lörting
Changed shop rerolls to increase in cost and start with low cost. The initial deck shuffle is now much fairer than before. Fixed some smaller bugs...
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1.3
October 11, 2025
by
Leonhard Kohl-Lörting
Changed the base functionality of the game. Now there are no rounds anymore, there are phases. Each phase, the nexus consumes more and more resources. Don't let any resource fall below zero. Some phas...
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1.2g
October 06, 2025
by
Leonhard Kohl-Lörting
Added an X button to upcoming tiles. Replaced the pause mechanic while placing tiles with clicking the clock to pause (and removing the speed up feature) Rounds now don't end automatically anymore. A...
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1.2e
October 06, 2025
by
Leonhard Kohl-Lörting
Introduced a deck preview interface where you can see the next important tiles. Added a cool new tile. Some QOL fixes...
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1.2d
October 05, 2025
by
Leonhard Kohl-Lörting
Removed shuffle button, replaced with right click on tile to discard . Balanced rounds after 12 better. Added a tile...
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1.2c
October 05, 2025
by
Leonhard Kohl-Lörting
Fixed rare crash when right clicking. Added new tiles, balanced vervid distribution. Hovering over resource now also highlights tiles that increase that resource...
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1.2b
October 03, 2025
by
Leonhard Kohl-Lörting
Changed some tile functions and designs. Implemented better mobile controls...
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1.2a
October 02, 2025
by
Leonhard Kohl-Lörting
Thanks to Fort Kenmei for the detailed feedback. Tutorial now has a short story introduction. While tiles are placed, the timer freezes now. This reduces the frustrating stress aspect of the game and...
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1.1f
October 01, 2025
by
Leonhard Kohl-Lörting
Tried to fix loading / saving issues in low-memory environments...
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1.1e
September 30, 2025
by
Leonhard Kohl-Lörting
Improved art on some tiles. Minimal rebalancing of some tiles. Fixed zooming on mobile. Fixed game not saving on mobile. Added the tile Contra. Small QOL fixes...
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1.1d
September 30, 2025
by
Leonhard Kohl-Lörting
Fixed time travel triggered falsely bug. Fixed lag issues when hovering resources...
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1.1c
September 30, 2025
by
Leonhard Kohl-Lörting
More comprehensive tutorial with interactive features to allow for an easier entry for new players. Tiles now highlight in color to signal compatibility or problems. Small QOL fixes...
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1.1b
September 29, 2025
by
Leonhard Kohl-Lörting
Balance updates. Small bug fixes...
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1.1a
September 29, 2025
by
Leonhard Kohl-Lörting
Game mode specific background colors Improved tutorial and game introduction. New tile Itzli: When placed, 1 in 3 chance to transform in a closed 8-vervid...
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Post-Jam Update
September 28, 2025
by
Leonhard Kohl-Lörting
1
Thanks for everyone who supported me and my game! I hope to develop it further in the future and depending on the attention it gets I might put it on steam! :) Changelog Post-Jam Update: Ability to ro...
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